🏈 Game Day Waivers (Thursdays & Sundays): On big game days, waivers process early in the morning at 12:01 AM. Once waivers clear, all remaining uncollected players become free agents for the rest of the day.
🏈 Monday Free Agency: Every player who has not played yet that week becomes a free agent on Monday.
🏈 IDP Realignment: We now feature 5 Individual Defensive Player (IDP) positions to perfectly match our 5 offensive positions.
🏈 Taxi Squad: You have 2 dedicated taxi spots available for players who have not reached their 3rd season (rookies and 2nd-year players).
Our regular season comes to a close in Week 13, setting the stage for an intense postseason run through Week 17.
A total of 14 teams make the NFL playoffs: 7 from the Fantasy Ballers Union (FBU) and 7 from the Big Ballers Coalition (BBC).
In both the FBU and BBC, the 7 playoff spots are decided by regular-season record:
🏈 4 Division Winners (Seeds 1 to 4): The team with the best record in each of the 4 divisions (North, South, East, West) automatically earns a playoff spot and a top-4 seed.
🏈 3 Wild Card Teams (Seeds 5 to 7): The 3 non-division winners with the best overall records in the conference earn the remaining "Wild Card" spots.
The postseason opens with Wild Card Weekend, featuring 12 of the 14 playoff teams:
🏈 No. 1 Seed Bye: The top overall team in each conference gets the week off and automatically advances to the second round (Divisional Round).
🏈 Matchups: The remaining 6 teams in each conference play in a single-elimination game hosted by the higher seed:
No. 2 Seed vs. No. 7 Seed
No. 3 Seed vs. No. 6 Seed
No. 4 Seed vs. No. 5 Seed
The 3 winning teams from each conference advance to the Divisional Round to join the No. 1 seed.
🏈 Week 14 (Wildcard Weekend): Wildcard matchups are manually set by the commissioner. A total of 12 teams compete across six matchups (3 in the AFC, 3 in the NFC).
🏈 First-Round Byes: The top-seeded team in both the AFC and NFC earn a rest week during Wildcard Weekend, automatically advancing straight to Week 15.
🏈 Week 17 (Championship Round): The season concludes in Week 17 with the Championship final and the runner-up match.
To combat issues with NFL players having a real-life bye during our Week 14 Wildcard round, we use a unique scoring rule:
🏈 Players on a Week 14 bye must be placed on your bench during Week 13.
🏈 For Week 14, those players are placed into your starting lineup. While they generate no new points during Week 14 itself, their earned points from Week 13 are added directly to your Week 14 total score.
This system allows managers to "pocket" those points in advance and apply the delayed benefit directly to their playoff matchup.
TL:DR Quarterbacks earn fractional points for consistent yardage and solid rewards for scoring plays, balanced by standard turnover penalties.
Passing plays a foundational role in setting your roster's weekly floor. With passing yards calculated at 1 point per 25 yards ($+0.04$ per yard) and passing touchdowns set at 4 points, signal-callers generate a steady stream of production without completely outscoring skill positions. Quarterbacks who can consistently push the ball downfield and convert inside the 20 earn a significant boost, while successful 2-point conversions add an extra 2 points to their tally. However, ball security remains crucial: interceptions carry a -1 point penalty, making turnover-prone quarterbacks a liability in tight matchups.
🏈 Passing Yards: 1 point per 25 yards (+0.04 per yard)
🎯 Passing TD: 4 pts
✌️ 2-Pt Conversion: 2 pts
⚠️ Pass Intercepted: -1 pt
TL:DR Traditional ground scoring where ball carriers build points through steady yardage gains and touchdowns.
The ground attack offers some of the most reliable and highest-upside scoring on your roster. Rushing yards reward steady workhorses with 1 point for every 10 yards ($+0.10$ per yard), meaning high-volume running backs quickly rack up points through game control and drive extension. Because rushing touchdowns are worth a full 6 points, goal-line backs and mobile quarterbacks carry massive weekly potential. Successful 2-point rushing attempts add another 2 points, rewarding power runners who can punch the ball into the endzone under pressure
📏 Rushing Yards: 1 point per 10 yards ($+0.10$ per yard)
💥 Rushing TD: 6 pts
✌️ 2-Pt Conversion: 2 pts
TL:DR Features a Half-PPR base setup for all pass-catchers, with an additional TE Premium bonus that turns Tight Ends into full PPR weapons.
Receiving production operates on a Half-PPR (0.5 points per reception) baseline, balancing high-volume slot targets with big-play perimeter threats. Players earn 1 point per 10 receiving yards ($+0.10$ per yard) alongside 6 points for every receiving touchdown and 2 points for 2-point conversions. What makes this category truly unique is the TE Premium Bonus: Tight Ends receive an additional +0.5 points per catch, bringing their total to a full 1.0 PPR per reception. This elevated scoring turns elite Tight Ends into premier fantasy assets capable of matching high-end Wide Receivers point-for-point.
🖐️ Reception: 0.5 pts
📏 Receiving Yards: 1 point per 10 yards ($+0.10$ per yard)
💥 Receiving TD: 6 pts
✌️ 2-Pt Conversion: 2 pts
TE Premium Bonus: +0.5 pts per catch (Tight Ends earn 1.0 PPR total)
TL:DR An aggressive IDP system heavily weighting big plays like sacks, turnovers, and defensive scores alongside game-performance threshold bonuses.
This IDP scoring model is built to heavily reward game-disrupting playmakers and high-volume tacklers alike. Defensive players build a solid foundation through tackles (1.5 points for solo, 0.75 for assisted), but big plays provide massive scoring spikes—highlighted by 5 points for sacks, 5 points for forced fumbles, 6 points for interceptions, and 2 points for tackles for loss. Defenders who break into the open field on turnovers earn 1 point per 10 return yards ($+0.10$ per yard), while defensive touchdowns (6 points) and safeties (10 points) can single-handedly swing a matchup. On top of base scoring, players who dominate the stat sheet unlock high-reward milestone bonuses: +2 points for 10+ tackles, +3 points for 2+ sacks, and +2 points for 3+ passes defended.
💥 IDP TD: 6 pts
🧱 Sack: 5 pts
🛑 Interception: 6 pts
🏃 INT Return Yards: 1 point per 10 yards (+0.10 per yard)
🥊 Forced Fumble: 6 pts
📥 Fumble Recovery: 5 pts
📉 Tackle For Loss (TFL): 2 pts
🚫 Blocked Kick: 6 pts
🖐️ Pass Defended: 2 pts
💥 Solo Tackle: 1.5 pts
🤝 Assisted Tackle: 0.75 pts
🔒 Safety: 10 pts
📊 10+ Tackle Bonus: 2 pts
🧱 2+ Sack Bonus: 3 pts
🖐️ 3+ Pass Defended Bonus: 2 pts
🏃 Punt Return Yards: 1 point per 25 yards (+0.04 per yard)
🚀 Kick Return Yards: 1 point per 25 yards (+0.04 per yard)
⚠️ Fumble: -1 pt
❌ Fumble Lost: -1 pt (Combines with Fumble for -2 pts total on turnovers)
💥 Fumble Recovery TD: 6 pts
By Darius Reeds | FantasyGrid Weekly
There’s a new Dynasty league on the rise — and it’s changing how we think about defense in fantasy football.
The FUBU League (For Us, By Us) is launching its first season with a bold twist: ditching traditional team defenses in favor of IDP — Individual Defensive Players. And while that might sound intimidating for fantasy managers used to just picking a DST and calling it a day, it’s a move that makes a ton of sense, especially in a league of this scale.
Let’s break it down.
Instead of drafting an entire team defense (like the 49ers DST or Eagles DST), the FUBU League allows managers to draft actual players on defense — linebackers, safeties, and edge rushers. These defenders earn fantasy points based on what they do individually on the field, not as part of a unit.
This change opens up new layers of strategy and more scoring opportunities — essential in a large, competitive league. More starters on both sides of the ball means more decisions that separate the great teams from the good ones.
Here’s the good news: some of the scoring is just like what you’re used to.
Similar to Offensive Players:
Touchdown: 6 points (yes, defenders can score too)
Yardage on returns from INTs or fumbles: 1 point for every 10 yards
Now here’s what’s unique to defense:
Sack: 4 points
Blocked Kick (any kind): 6 points
Fumble Recovery: 2 points
Safety: 10 points (only 5 were recorded league-wide in 2024)
Pass Defended: 1 point
Then there’s tackling, which can seem complicated at first but is actually pretty intuitive:
Solo Tackle: 1 point
Assisted Tackle: 0.5 points
Tackle for Loss: 3 points
These plays add up — fast.
Here’s some perspective. With these settings, Zaire Franklin — the top IDP performer of the 2024 season — would have posted 206.4 fantasy points. That would’ve placed him just behind Jaxon Smith-Njigba, who finished as the WR30 in most PPR formats.
Translation? A top-tier IDP can absolutely hold their own in your flex spot or even carry you through bye weeks. Ignore IDP at your own risk.
The FUBU League is pushing fantasy football into more realistic, more competitive territory — and IDP is a big part of that. While it might feel like a steep learning curve at first, understanding defensive player value will give you an edge most managers won’t be prepared for.
Stay tuned — I’ll be breaking down IDP draft strategy, sleeper defenders, and position-by-position targets all offseason long.
You don’t want to get caught sleeping on this side of the ball.